Season 13 Episode 19: Showcases Hair-Raising Fight
Whenever I come to discuss my thesis, then I begin globally in this manner:"I do a thesis on Pokémon". This does not generally miss entertain my interlocutor. It has to be said that a priori, it is not. People of my generation feel nostalgic. Others, elderly, think of Pokémon GO, together with varied attitudes. For my own part, when I played with Pokémon that a whole lot in my childhood, my pursuit for the franchise had been revived by nostalgia due to the emulators, and that I became again what you can predict a lover of Pokémon. However, my academic curiosity about franchising began at the beginning of my Master 1, even when I chose to write a memoir on"ROM hacking" in a community of Pokémon fans. A brief history of the Pokémon franchise . The Pokemon franchise was created in 1996 at Japan as a video game published by Nintendo about the Gameboy console. The Pokémon Green / Red games (Blue and Red in the remainder of the world, one to two years afterwards, in a slightly redesigned variant ) have laid the foundation of a franchise which has appeared on several media: cartoon, playing cards and arenas... airplanes. To fly to heavens including Team Rocket. In case the franchise has its own ups and downs especially concerning game sales, revenue are usually in tens of thousands of millions around the world, at least to the matches of their"primary series", that is obviously say people who follow the model of the very initial games. Really, despite having a constant renewal of their franchise and video games over the decades (which will be one of the objects of my thesis), the recipe is still the same: an 11-year-old boy goes on an adventure in a world populated by animals known as pokémons (yes, I compose pokémons to talk about the creatures, it is my site and Nintendo has no electricity , well, not on this ). He captures it into form a group and fulfill his Pokédex, a kind of electronic encyclopedia, thus participating in a quest for scientific crowdsourcing for a professor who replenishes his work (after all, it's he who gave him his very first pokemon). But above all, he leaves them fight for badges and take up the struggle ofPokémon League, which consists of beating a elite to turn into a Pokémon Master. And during his experience, he's made to thwart the plans of an association. The leaders of the several malicious organizations mimicked to mimic the way to move the"Team Skull" caricature of"thugs" within the latest games. Regarding the current background of Pokémon, even the less adept have learned about the occurrence of summer 2016, I don't talk of the song Lean , but obviously Pokémon GO. This match won't always occupy a major place in my thesis, but has shown that the trend for the franchise is still existing (and possibly just a small cleavage). Pokemon along with the hunt. When I first decided to operate on Pokémon at the close of the summer of 2016, one of the first things I did was go to Google Scholar to"buy" academic articles that speak about it. Imagine my surprise once I discovered the initial links were about a receptor involved in the maturation of certain cancers (Nintendo also put pressure on researchers to modify the name, they did not had to appreciate that their brand is associated with cancer). Afterward my disappointment once I realized that there was virtually no report or publication about Pokemon. Ultimately though, some articles on Pokémon GOin the business of public healthlaw, and , at the time, it had been mostly proto-articles of 2 pages. Additional studies have made me find the presence of one academic publication about Pokémon edited by Joseph Tobin, who, visionary, announced in 2004 the autumn of Pokémon (I don't care, but kidding aside, I highly suggest it, it's in references at the conclusion of the essay ). Oh, and also a post also, if we place people on Pokémon GO apart . How can it be, the very best franchise in the entire world doesn't interest the academic universe in any respect? Needless to say, this is not a valid cultural function, however cultural studies, notably the fan studies which followed, together with writers like Henri Jenkins on front lines, are thinking about more popular cultural items, have attempted with greater or less success to legitimize them. One can locate a convincing excuse in my opinion from the report of some communication by Vincianne Zabban, Samuel Coavoux and Manuel Boutet, who, starting from the observation that"game studies" (in social sciences) are in reality almost"WoW research (studies on World of Warcraft), proposes that the very low number of games analyzed is largely because of two factors. The researchers study the games that interest them, to begin with, and for that reason the matches that they played, along with also the"path dependence", which is to mention in this context the increased ease of analyzing the object / topic already well marked by research instead of advance blindly, which divides the job of WoW. One more factor to take into consideration is that, by its own MMORPG standing, WoW is a privileged thing for the social sciences. I think that this reasoning may be expanded to"fan studies", especially considering that, initially, they were the work of enthusiastic people who desired to defend the legitimacy of their object. Also, if I am today studyingPokémon is partially because I grew up with this and I'm a lover of it. So perhaps if Pokémonhas been studied very little so far, it is because the (ex) Pokémon lovers were largely still studying. That is perhaps evidenced by the current thesis of Fanny Barnabé at this University of Liège, that deals quite extensively using activities and productions of Pokémon lovers (available in the conclusion of the article, and which I strongly advise youpersonally, it's very nice to read). Pokémon lovers on the internet. It is precisely to the productions and the action of the lovers and the wider public (a distinction that I will develop later) of all Pokémon online that I especially want to become interested. Because I have the belief that it is central in its diffusion and in the creation of this franchise. Even when I was somewhat isolated myself from the online world Pokémon being interested in practices Pokémon in play, on a handheld, largely in adolescents to begin, the part of the web and particularly the lovers productions has become fundamental again. Pokémon is anywhere. In the feeling that we could have heard it throughout the Pokémon GO hype . But in the sense which we may find Pokémon anyplace, and so long as we are involved in some social networks quite youthful, references are rather common. Anthology.
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